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Submitted on
May 30, 2013
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Sos Profile by GrimmWrecking Sos Profile by GrimmWrecking
Sword based off concept by Spug @ Polycount.

I plugged the info for the software on the image, but just incase someone missed it (it's pretty transparent).

Modeled in Maya 2012
Sculpting in Zbrush 4r5
Baked in xNormal
Textures in Photoshop cs6
Rendered in Marmoset Toolbag (realtime engine)

I used Quixel's dDo, which I do for most works. It speeds things up in that it does all the mask work I normally do on a global scale in 60 seconds instead of the 15-20 minutes it usually takes me. It also makes global color edits based on those masks, quick. So base colors and masks get set up in 5 minutes instead of an hour. Beyond that, all handpainting.

Textures are 512x1024
Diffuse, Specular, Gloss, Glow, Normal

Tri-count 10,346

I mirrored then entire texture to get the most bang for my buck so to speak.
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:icondakin87:
Dakin87 Featured By Owner Feb 19, 2014  Hobbyist Digital Artist
Awesome !
Reply
:icongeneralsoundwave:
GeneralSoundwave Featured By Owner Jun 18, 2013
what an awesome production... seriously. the model is fantastic and the composite is laid out very professionally. you should be proud of this.
Reply
:iconsameh-koko2:
sameh-koko2 Featured By Owner Jun 14, 2013   Digital Artist
awesome work :D
Reply
:iconjakerobson-tull:
jakerobson-tull Featured By Owner Jun 13, 2013  Hobbyist Digital Artist
Those are some badass textures :headbang:
Reply
:iconbringmeasunkist:
BringMeASunkist Featured By Owner Jun 6, 2013  Professional Digital Artist
Saw this on Polycount, congrats on your recap man. Very inspiring piece and awesome gallery
Reply
:icongrimmwrecking:
GrimmWrecking Featured By Owner Jun 6, 2013  Professional Artist
Thanks for the kind words.
Reply
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